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Galloping hooves pound the sodden earth as a rider races west along the Triboar Trail in a deluge of rain. If the party has horses, the rider will halt and inquire about trading his tired steed for a fresher mount, offering an additional 10 gp in the exchange. The rider will not speak of his…
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Visible in the distance, two shapes hang from the branch of an oak tree. The corpses of two men sway gently in the wind at the ends of hempen ropes with nooses fastened around each of their necks. A crude placard sign with the word “murderers” scrawled across it is staked into the ground nearby.…
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Though not explicitly stated, King Korboz’s malady sounds a lot like Indefinite Madness. Providing Korboz with evidence of the mimic’s demise restores the mad King’s sanity, somehow making it the equivalent of a spell of Greater Restoration (which is an actual in-game mechanic for curing indefinite madness). With all due respect, the Wyle E. Coyote-esque…
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How many adventurers over the centuries have come into contact with a mimic – one of Dungeons & Dragons weirdest and most iconic monsters – without completely losing their shit? I’m guessing all of them. So, why would the mimic inhabiting Gnomengarde have such an extreme effect on King Korboz? But wait, there’s another gnome…
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As a homesteader along the Triboar Trail for many years prior to Phandalin’s resettlement, Narth has hosted his fair share of adventurers over the years. The harrowing tales told around his dinner table could fill a book, making the old farmer a reliable source of information regarding the dangerous denizens of Phandalin’s hinterlands. Narth is…
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Finally, we get our first glimpse of Glasstaff. Whether he’s off duty or merely making himself available for his Eeevil Wizard office hours isn’t specifically stated, but there was one little thing in the box text that caught my eye, which means it’s tangent time. Unless this is your first visit to Along The Triboar…
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Okay, I read the following passage from Wizard’s Workshop (Redbrand Hideout, Area 11) and then went down a rabbit hole for, like, an hour. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana can…
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In yesterday’s post, I discussed how a monster that trades secret and forbidden lore in exchange for magical treasure should have a decent magic treasure hoard. Based on the Nothic’s treasure chest stashed in Tresendar Manor’s crevasse, you’d never get the sense that this particular Nothic desired such things. Since I enjoy playing with seldom…
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As I mentioned in yesterday’s musings, it’s expensive AF to keep the lights on below Tresendar Manor. With the crevasse being the largest area of the dungeon, I would have the lighting strategically positioned by the rope bridges, so employees of Glasstaff LLC can find their way to the crossing safely, and avoid falling down…
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So the General Features section for Tresendar Manor suggests that “most areas are brightly lit by oil lamps in wall sconces, refilled every few hours as needed.” Now, some folks might look at that and conclude that there’s no need for a light source or dark vision to explore the dungeon, and you’d be right.…
