Tresendar Manor
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Quietly, they shambled through rubble and weed past the ruin of Tresendar Manor until, one by one, they appeared at the edge of the escarpment. Silhouetted by the light of the full moon, they gazed down upon the bonfire burning in the town square below. The revelers must have felt the gaze of the watchers…
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Some players may be clever and decide to use the dirty red cloaks from Tresendar Manor’s armory to engage in some subterfuge and try to pass themselves off as new recruits among the Redbrand ranks. And that’s always fun, but don’t let them off easy! Even if the Redbrands they encounter fall for the deception,…
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Finally, we get our first glimpse of Glasstaff. Whether he’s off duty or merely making himself available for his Eeevil Wizard office hours isn’t specifically stated, but there was one little thing in the box text that caught my eye, which means it’s tangent time. Unless this is your first visit to Along The Triboar…
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Okay, I read the following passage from Wizard’s Workshop (Redbrand Hideout, Area 11) and then went down a rabbit hole for, like, an hour. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana can…
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In yesterday’s post, I discussed how a monster that trades secret and forbidden lore in exchange for magical treasure should have a decent magic treasure hoard. Based on the Nothic’s treasure chest stashed in Tresendar Manor’s crevasse, you’d never get the sense that this particular Nothic desired such things. Since I enjoy playing with seldom…
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As I mentioned in yesterday’s musings, it’s expensive AF to keep the lights on below Tresendar Manor. With the crevasse being the largest area of the dungeon, I would have the lighting strategically positioned by the rope bridges, so employees of Glasstaff LLC can find their way to the crossing safely, and avoid falling down…
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So the General Features section for Tresendar Manor suggests that “most areas are brightly lit by oil lamps in wall sconces, refilled every few hours as needed.” Now, some folks might look at that and conclude that there’s no need for a light source or dark vision to explore the dungeon, and you’d be right.…
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Continuing with yesterday’s musing that wizards who become friendly with one another probably gift each other weird shit, I think it would be on-brand for Nezznar, a native of the world below, to gift wrap a token of the underdark, slap a bow on it, and hand it to his pal from the world above,…
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Wait, WAIT…hold up. Let me get this straight: the characters are about to explore the cellar of an ancient ruined manor where: It’s times like this I wish I wore glasses, just so I could take them off, rub the bridge of my nose for a long, dramatic pause before looking to the game designers and…
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Imagine you’re a Redbrand ruffian named Farmer, guarding captives in the holding cells below Tresendar Manor. You’re half-way through your dinner of salted pork and apples, wondering what you’re doing with your life when you go for a pull of your waterskin and find it empty. That means a trip to the cistern. Dammit. Drawing…