Combat
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When prepping for Lost Mine of Phandelver’s Chapter 3: The Spider’s Web, I would recommend Dungeon Masters put some forethought into how they would deploy each of the monsters found on the Wilderness Encounters table before it actually comes to a dice roll in game play. You’re the Dungeon Master, and you’re keeping enough in…
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Imagine you’re a Redbrand ruffian named Farmer, guarding captives in the holding cells below Tresendar Manor. You’re half-way through your dinner of salted pork and apples, wondering what you’re doing with your life when you go for a pull of your waterskin and find it empty. That means a trip to the cistern. Dammit. Drawing…
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Tresendar Manor’s cellar has a lot of opportunities to have some fun with lightly used combat mechanics. If you want this encounter to go beyond a hack and slash race to 0 hp, consider some of the following suggestions below: Somebody to shove. The ruffians are the pushy type. Lean into that with special attack…
