There’s got to be something more to do in Phandalin than tipping cows! Let’s get into a downtime activity.

Gambling in Phandalin


Resources. This activity requires one workweek of effort plus a stake of at least 10 gp, to a maximum of 100 gp – since Phandalin is a small town.

Resolution. The character must make a series of checks, with a DC determined at random based on the quality of the competition that the character runs into. Part of the risk of gambling is that one never knows who might end up sitting across the table.

The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the character has proficiency with an appropriate gaming set, that tool proficiency can replace the relevant skill in any of the checks. The Dungeon Master sets the DC for each of the checks by generating a separate DC for each check (2d10 +5). Once the character has attempted all three checks, consult the Gambling Results table below to determine how the character fared.

Sleeping Giant. Talis, Liar’s Dice, and Baldur’s Bones are popular at the Sleeping Giant, with Sister Garaelle, Daran Edermath, and several Redbrands (Bones, Tipple, and Quipper) as frequent bettors at the tap house’s tables.

Stonehill Inn. Dragonchess and Three-Dragon Ante are a popular evening games at the inn. Harbin Wester, Linene Graywind, Halia Thornton, Sister Garaele, and the Redbrand “Beaut” are the most likely competitors to ask an opponent if they’d like to make things “more interesting” with a wager.

Gambling Results

Complications. Gambling has the potential to bring reprisals from unsavory individuals, or inspire hard feelings with even the most upright of citizens. Every workweek spent gambling brings a 10 percent chance of a complication, examples of which are on the Gambling Complications table below.

Gambling Complications

*Might involve a rival


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