Running Venomfang Without Rolling Initiative

One thing I’ve seen Dungeon Masters tie themselves in knots over while running Lost Mine of Phandelver is what to do when a low-level party opts for the Thundertree quest. The presence of Venomfang, a young green dragon, creates a sense that a TPK is inevitable.

I’m here to tell you it’s not.

Venomfang is a dragon. He’s not a stat block waiting patiently in a tower for the characters to pick a fight. He’s an intelligent apex predator. It’s not implausible that, at the time of the party’s arrival at Thundertree, Venomfang might not even be there. Dragons hunt. Dragons range far and wide, and Thundertree is likely at the center of his territory. An absent dragon turns the ruins into a tense exploration site rather than a death trap and leaves his modest hoard unguarded. If the characters steal from it, congratulations: they’ve just planted a long-term story seed! A dragon does not forget stolen treasure. Venomfang tracking down the thieves weeks or months later, once the party has grown in power, is far more satisfying than a TPK.

Alternatively, Venomfang may already be watching the characters from afar.

From the shadows of the nearby Neverwinter Wood, perhaps Venomfang observes the party with interest as they battle ash zombies, twig blights, and giant spiders. To him, it’s entertainment – his very own version of the Hunger Games. Only after the characters have exhausted themselves does he reveal his presence. But perhaps he finds that slaughtering wounded, depleted foes isn’t very sporting, so Venomfang offers a bargain to them instead: their lives in exchange for a service.

For those with access to Dragon of Icespire Peak, Venomfang might send the characters on an errand to destroy the Gulthias Tree at the Woodland Manse, which is the source of the blights that infest Thundertree and disrupt his domain. Or he could charge the party with dispatching giant spiders that lair nearby in a ruined general store, with the added task of retrieving an exquisite pair of boots of elvenkind he spotted a trespasser wearing last month as he was pursued to the ruined store, never to emerge (see U6. Ruined Store). The building is much too small for a dragon to do this himself, and Venomfang can’t stand the taste of spiders anyway. Delegation is not a weakness. It implies control.

Perhaps Venomfang allows the party to leave Thundertree alive if they swear never to return and to take Ander and Thistle with them. These two young men arrived at Thundertree recently alongside a cadre of dragon cultists, whose sermons about Tiamat’s imminent return (a possible thread into the Tyranny of Dragons campaign) grated on the dragon’s nerves until he got hungry and ate them. Having been recently fed, the dragon’s contentment has him feeling merciful, and he’s decided Ander and Thistle are too stupid to eat anyway. 

None of these outcomes requires Venomfang to be less dangerous. They simply require him to be, well, a dragon. When DMs stop assuming combat is inevitable, Thundertree becomes what it should be: a dangerous place where survival itself is a victory. It also allows the opportunity for meeting Venomfang to echo far beyond a single encounter that the party might not initially survive.


If you’d like to support my work, please consider checking out my free/pwyw supplements for Lost Mine of Phandelver and Dragon of Icespire Peak over on Dungeon Master’s Guild!

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