If you’re currently running Lost Mine of Phandelver or that…other adventure that contains LMOP within its pages, I have a question for you:
Are you in a Dungeon Master mindset, or a player mindset?
If you’re a new Dungeon Master running an adventure that was initially designed for new DM’s and players, it’s totally understandable if, without realizing it, you’re running your game with a player mindset. Let me explain.
As players, we’re often looking for what are the optimal choices to make for our characters in order to survive a combat, rather than making sub-optimal choices that make the encounter more interesting. And that makes sense! Blades are drawn and arrows are loosed. Monsters are trying to stick you with the pointy end of something, right?
But you’re not a player. You’re the Dungeon Master. And it doesn’t matter if the tactics you deploy with your goblins are the most optimal choices for the goblins. They’re fucking goblins.
If a character squares off against two goblins in a melee, the optimal choice for the goblins is to use their weapons to attack, in order to prevent their foe from doing the same to them in a race to 0 hp. That’s the player mindset kicking in. These goblins must survive this encounter. Attack! You’re either the butcher or the meat!
But what if, emboldened by their numeric superiority, the goblins make sub-optimal choices instead? One goblin decides to grapple the character to make them an easier target for the other goblin attacking with a scimitar?
Player Mindset: OMG. That goblin wasted an attack!
What if the character fails their strength contest for the grapple, and on the next round, the grappling goblin makes the sub-optimal choice of biting the character to put some emphasis on the “maw” in cragmaw (they sharpen their teeth into craggy points).
Player Mindset: OMG. The goblin could have done 1d6+2 slashing damage, but instead chose to go with 1d4 piercing damage. Is he trying to lose?
I’ll go out on a limb and say the sub-optimal choices are the more interesting choices, and therefore the path to a memorable encounter for the player engaged in battle with these goblins.
Dungeons & Dragons is collaborative storytelling! Don’t let optimal choices get in the way of a good story! Bad decisions sometimes lead to great stories!
If you’re running the game, be the Dungeon Master, not the player.
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If you’d like to support my work, please consider checking out my supplements for Lost Mine of Phandelver and Dragon of Icespire Peak over on Dungeon Master’s Guild! All of my titles are Free/PWYW offerings.







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