Getting the players at your table to care about the fates of Gundren Rockseeker and (to a much lesser extent) his brothers Nundro and Tharden is a problem as old as time itself. Okay, that was dramatic. But if you’ve run Lost Mine of Phandelver in the past, there’s a good chance you know exactly what I’m talking about.

The problem with following the Meet Me In Phandalin adventure hook is that players only hear about Gundren Rockseeker in passing. He’s the Dwarven patron who will pay the characters 10 gp each upon successfully delivering a wagonload of mundane mining supplies to Phandalin. But when he ends up riding back to Phandalin a day before the characters, an ambush makes it so that the characters won’t see Gundren again until they arrive at Cragmaw Castle in Part 3: The Spider’s Web.

Nobody even knows the names of Gundren’s brothers until the characters deliver the mining supplies to Phandalin, where Elmar Barthen makes a passing reference to the other Rockseeker brothers (Nundro and Tharden) camping somewhere outside Phandalin. And that he expects them back in Phandalin “any day now” to resupply.

Pop quiz, hot shot:

Q: Why have so many tables over the years adopted Droop the goblin, but seemingly couldn’t give a toss about Gundren Rockseeker, an NPC central to the quest for Wave Echo Cave?

A: Because the characters actually get to interact with Droop.

Let’s change that. Let’s give these brothers a higher profile in the adventure (without drastically changing the story) by providing players with an occasion to interact with the Rockseekers so these dwarves are something other than captives and corpses in the story.

I think the best opportunity to do this is the voyage to Phandalin. Rather than having Gundren ride out to Phandalin early, have him and his brothers travel with the wagon for a day and stay at an inn along the High Road before a mysterious message waiting for Gundren at the inn has him riding back to Phandalin early and unannounced. He just leaves a note for his brothers and rides off into the night, believing that Sildar Hallwinter as his escort is enough protection for the journey.

A night at the inn and another day or two in the wagon with the other dwarves should provide ample opportunity for they players to bond with these dwarves if you give them some fun personality traits and quirks. That way, when Gundren gets dragged off into the wilds by the Cragmaw goblins, the characters might care more about his fate, and the fate of his brothers when they blunder into calamity as well. Oh, and it eliminates any moral quandaries over whether it’s more important to rescue Gundren and Sildar from the goblins, or to keep their word and deliver a bunch of fucking shovels to Phandalin (this is an actual dilemma at many tables).

“But who will watch the wagon?”

Nundro and Tharden will watch the wagon. Maybe they’ll even haul ass back to Phandalin for reinforcements. NOW FORGET ABOUT THE FUCKING SHOVELS.

Anyone who frequents this space knows that I am fond of pulling elements from my favorite books, television shows, and movies into my games. So it will come as no surprise when I tell you that I think Bifur, Bombur, and Bofur would make a spectacular trio for the Rockseeker brothers. I have some ideas how I’d do that, and I’ll spend some time on it this week. Be sure to stop by.

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If you’d like to support my work, please consider checking out my supplements for Lost Mine of Phandelver and Dragon of Icespire Peak over on Dungeon Master’s Guild! All of my titles are Free/PWYW offerings.

3 responses to “The Brothers Rockseeker”

  1. Having Nundro and Tharden traveling with the party might require reworking Nezznar’s backstory.

    According to LMOP, Nezznar followed the two brothers to Wave Echo Cave, killed Tharden and captured Nundro. Upon interrogating Nundro, Nezznar learned that there is a third brother, Gundren, who knows the location of the Lost Mine. The reason why he orders the hit on Gundren is to keep the location of Wave Echo Cave secret.

    None of this works if Nundro and Tharden, who both know the location of Wave Echo Cave, are with the party

  2. My method for the blog has always been to open up the box set, play with the goodies inside, and rejoice in all of the possibilities. So for me, personally, retooling a part of the story that happens off-screen with lightly utilized NPCs wouldn’t slow me down.

    However, if folks find this blog out in the hinterlands of the internet, rolling survival checks to forage for advice on how to run a game that adheres to the story exactly as written, then yes. I agree with you, and those folks should consider whatever complications might arise from tricking out the story the way I tend to around these parts.

    Thanks for the counter point.

  3. I’m mastering this campain (obv a bit spiced up with some minor adjustments and i merged it with the other one with less content in Phandalin, Dragon of Icespire Peak)

    I kept the same start, i mean Gundren and Sildar being kidnapped a day prior, and instead of having the party start from Neverwinter with the cart i made them start from every possible part of the map. Since two came from the south accordind to their backstory, i made them start at Leilon; another two from Neverwinter Wood; and finally only one got hired from Gundren, setting off from Neverwinter but not riding the cart, since he was a stranger and so i created three NPCs to use: Boris, a humand and the driver, and two nameless miners, a human and a gnome (later all PCs will met at the crossroads just before the ambush). Focusing in this particular PC, he met Gundren and Sildar late night and was just perfect (homebrew background “miner”) for the job, but they had to immediately set off because Sildar had his reasons (in the manual: he wants to visit phandalin but also check on missing Iarno) and Gundren had to prepare things for the expedition to Lost Echo Cave. And NOW this mf, a “Gimli” dwarf Paladin from Mirthal Hall that swore to Silverbeard and hates most goblinoids and ogres, wants to all cost save the Rockseekers brothers. Barthen told him about the brothers, and so he wanted to check on them, and i just put a desolated and raided camp with some clues (since both brothers are found in the cave, i figured that Nezzar could be their kidnapper, so i directed the clues towards the mountains), but they failed the last two checks so they went back… they still have to deal with redbrands, and in fact meanwhile they were out, the druid infiltrated as a mouse

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