Glasstaff
-
Finally, we get our first glimpse of Glasstaff. Whether he’s off duty or merely making himself available for his Eeevil Wizard office hours isn’t specifically stated, but there was one little thing in the box text that caught my eye, which means it’s tangent time. Unless this is your first visit to Along The Triboar…
-
Okay, I read the following passage from Wizard’s Workshop (Redbrand Hideout, Area 11) and then went down a rabbit hole for, like, an hour. Iarno is trying to master the art of brewing potions and concocting alchemical mixtures. The books and notes scattered around the room are basic texts on alchemy. Any character proficient in Arcana can…
-
So the General Features section for Tresendar Manor suggests that “most areas are brightly lit by oil lamps in wall sconces, refilled every few hours as needed.” Now, some folks might look at that and conclude that there’s no need for a light source or dark vision to explore the dungeon, and you’d be right.…
-
Continuing with yesterday’s musing that wizards who become friendly with one another probably gift each other weird shit, I think it would be on-brand for Nezznar, a native of the world below, to gift wrap a token of the underdark, slap a bow on it, and hand it to his pal from the world above,…
-
Wait, WAIT…hold up. Let me get this straight: the characters are about to explore the cellar of an ancient ruined manor where: It’s times like this I wish I wore glasses, just so I could take them off, rub the bridge of my nose for a long, dramatic pause before looking to the game designers and…
-
A communication between two wizards with a combined Intelligence score of 33, discussing clandestine surveillance and a plot to abduct and murder strangers in the commission of a robbery. Written down on paper in the common speech, in which one of the perpetrators is identified by his first and last name! Your Honor, I present…